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Hello everyone!
I'm a computer scientist academically and a novice indie game developer.
Welcome to my portfolio on itch.io.
Here I intend to post my projects made in Unity 3D, and also a larger project that I've been working on called "Project P", this project is an rpg with turn-based battles with a time bar, or active battle. In addition to allowing the player to determine the "AI" behaviors of the creatures he owns. Similar to the decision-making system of other games through macros / "if-else", however, with more options and with a different interface that I still intend to do. I've been researching this and seeing the opinion of other players on the internet about these systems already enshrined in other famous rpg franchises, to better understand what they would like to be better and if it makes sense with the project I intend to do. So I'll probably use another known system as a base and change to be more original.
Project P is an RPG focused mainly on mobile devices where the central objective is to collect and record data about all the creatures that exist within an island and thus win the competition that exists within the game world.